Lue Fang
Game Designer, Programmer, 3D Art Generalist
The AppleSeed

Overall Background
This is a 5 week game design project produced by Death Noise Studio with unity. It is a 2D farming simulation role-playing game inspired by the Stardew Valley. The game is about a boy named Johnny Appleseed went to his uncle’s farm and take care of it when his uncle left for a vacation. Besides planting apples, his uncle also left him with a mission to create the mysterious 'Applephone'. The video below is a trailer of the game.
Death Noise Studios
I was mainly responsible for programming and assisted with character and plot design.
Team
Yanlin Chen
Lue Fang
Meena Yuko Gupta-Iwasaki
Nazli Uzgur
Sarah Wang
Software: Unity
General Game Design & Feature Highlight
Plot Design
Your beloved - albeit crazy - inventor uncle S. Jobs has asked for your help in building a new product called the 'Applephone'. He has some grand dreams for this device but he is lacking 9 crucial pieces. Your job is to gather these crucial pieces! You decide to start at a small town in Pennsylvania, your home state. Grow your apples and socialize with the locals to gain new supplies and recipes on your quest to build the apple phone!

Character & Item Design
In order to successfully collecting all the crucial items to craft the 'Applephone', player needs to interact with different NPCs in the small town. The character design details are listed below.
Bob
He loves apple bobbing.
Item Possessed: Board





Charlie
The Jokester of the town.
Item Possessed: Key



Delilah
A mom of quadruplets.
Item Possessed: Camera




Gates
Window maker of the town.
Item Possessed: Galss




Helen
The chicken person of the town.
Item Possessed: Wire





Johnny Appleseed
The Main Character.
Item Possessed: none



Jobs (Uncle)
The owner of the farm.
Item Possessed: none



Newton
The man who defines Gravity.
Item Possessed: Telephone




Evil Queen
She hates Snow White.
Item Possessed: Telephone




Rose
The best gamer of the town.
Item Possessed: Chips




Snow White
An Innocent little girl.
Item Possessed: Box




Tom
He loves Rose.
Item Possessed: Button




World/Environment Design
The world is consisted of three parts: the farm, the town, the valley.
The Farm Overlook

The Town Overlook

The ValleyOverlook

There are also two rooms that player could interact with: Uncle's House and Snow White's House.
The Snow White Room

The Uncle Room


Feature Highlight
Tutorial & Planting System
The interactive tutorial scene is designed to familiarize the player with the world, control, and basic game mechanics. It also introduces one of the most important mechanics of the game, planting.
Time logging System
The time system is designed mainly to assist the player with keeping track of tree growth. In addition, the time system logs day and nights, which gives the player a better sense of the reality.

Crafting System
Player can craft designated items listed in crafting book. There is a crafting station located inside the uncle's room.


Item Giving System
In order to complete various challenges of the game, player needs to give some NPCs the designated amount of items they requested.

Dialogue System
An interactive dialogue system that allows player to interact with the NPCs during conversation. Player also need to solve puzzles based on the dialogues.

Inventory System
An inventory system which all the stuffs are placed under. Player could use the left mouse click to select and place a stack of items, and use right mouse click to separate the stack and customize the inventory.

Additional ScreenShots