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The Catch-Cake Cat

Overall Background

This is a 1 week game design project designed and programmed by myself with unity. This is a game about a cat jump around different platforms in order to catch 21 cakes to celebrate its 21st birthday. The video below is a brief introduction and a general walk through of the game.

The player need to control the cat to move around the three designated platforms and interact with the other game elements that’s falling down. The player needs collect cake and avoid the obstacles, namely the energy ball and the rocket. Shown below is the instruction page.

General Game Design & Feature Highlight

Plot Design

The background story is that a little warrior cat wants to become stronger. Her master told her at her 21st birthday that deep inside the mountain, there is a secret place where she could collect birthday cakes with hidden powers. However, she needs to keep vigilance since it is an uncharted area where danger lies everywhere.

Character Design(2D Sprite Animation)

The Cat has animation set up for idle, walk, and jump, with the ability to transit among them.

Item Spawning & Design

There are three items that player can interact with:

The Cake            , The Energy Ball        , and The Rocket

Cake

Cake is randomly spawned along the x direction and fall down at a constant speed but with different spawning rate in a given time interval. Player could interact with the cake by making contact with it.

Energy Ball

There are four different patterns of the energy ball. The energy ball will appear shortly after the game start at a set location and fall down while randomly repeating among the four different patterns as the game continues.

Pattern1:

Pattern2:

Pattern3:

Pattern4:

Rocket

The Rocket hit one of the platforms at a time. Before the rocket appear, player will receive a warning, which is indicated by the color changing the platform and the siren sound. The rocket also appear shortly after the game start but with different spawning rate as the energy ball.

UI/UX Design

For this game, I designed a start menu, a in-game pause menu, and other UI elements to be more user friendly.

Start Menu

The start menu is initially developed for this game, but later made as a generic template that could be fit into any game with some minor changes. It contains a start button, an instruction button, a credit button, a quit button, and a supplementary button.

In-Game Pause Menu

A quick way for player to pause/resume, restart and go back to the main menu during the game. Use the ESC button to engage with it.

Collection Bar

A visualized counter for player to keep track of their score, also a generic bar that could be used as either health bar or other interactive purpose.

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